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Magery
Magery is one of the most useful and versatile skills, being able to
do many different things.
In order to cast magic, you need reagents and mana, as well as the
Intellegence (INT) stat. Different spells need different reagents, which
can be bought from herbalists in places such as the Citadel of Light.
Casting the spell consumes the reagents, and some mana. The maxiumum
mana you can have is equivalent to your INT. In order to regenerate
mana, use the Meditation skill. The higher meditation you have, the
faster it will regenerate.
The damage done by offensive spells depends on your INT, the higher
INT you have, the more damage you will do. Also, the Evaluating
Intelligence skill will increase the damage your spells do, with 100%
eval. int. doing double the damage. The Magic Resistance skill reduces
the damage done to you by offensive magic cast on you by other people,
equivalent to removing the effect of eval int, with 100% magic
resistance removing half of the damage done.
Magical Spells
There are 8 Circles of magic, corresponding to the amount of Magery you
need to cast them, and the amount of Inscription and magery to create
magic scrolls of them. Circle 1 requires 10% magery, circle 2 20%, and
so on up to 80% magery for circle 8.
Circle 1
Spells in circle 1 use 4 mana to cast with magery.
Spell | Reagents needed | Effect |
Clumsy | Bloodmoss, Nightshade | Offensive
spell that causes the creature's stamina to drop over time |
Create Food | Garlic, Ginseng, Mandrake root |
Creates some food |
Feeblemind | Ginseng, Nightshade | Offensive
spell that causes the creature's mana to drop over time |
Heal | Garlic, Ginseng, Spiders' silk | Heals a
small amount |
Magic Arrow | Black pearl, Nightshade | Magical
projectile that does a very small amount of damage |
Night sight | Spiders' silk, Sulphurous ash |
Allows you to see in the dark |
Reactive armour | Garlic, Sulphurous ash, spiders silk |
Reduces damage taken. |
Weaken | Garlic, Nightshade | Offensive spell
that causes the creature's hitpoints to drop over time |
Circle 2
Spells in circle 2 use 6 mana to cast.
Spell | Reagents used | Effect |
Agility | Blood moss, Mandrake root | Makes
your stamina regenerate faster. |
Cunning | Mandrake root, Nightshade | Makes
your mana regenerate faster. |
Cure | Garlic, Ginseng | Cures poison cause by
the Poision spell, but not poisoning caused by the Poisioning skill |
Harm | Nightshade, Spiders silk | Offensive
spell that does a small amount of damage |
Magic Trap | Garlic, Spiders silk, Sulphurous ash |
Traps a container, causing an explosion when someone trys to open it |
Magic Untrap | Blood moss, Sulphurous ash |
Removes a trap created by the Magic Trap spell. |
Protection | Garlic, Ginseng, Sulphurous ash |
Reduces damage taken. |
Strength | Mandrake root, Nightshade | Makes
your hitpoints regenerate faster. |
Circle 3
Spells in circle 3 use 9 mana to cast.
Spell | Reagents used | Effect |
Bless | Garlic, Mandrake root | Combines the
effects of Agility, Cunning and Strength |
Fireball | Black Pearl | Magical projectile
that does a small amount of damage |
Magic Lock | Blood moss, Garlic, Sulphurous ash |
Currently pointless, used to lock containers which you have the key to.
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Poison | Nightshade | Poisons the creature this
is casted on. Magical posion is a weaker verion of the effect caused by
the Poisoning skill |
Telekinesis | Blood moss, Mandrake root |
Allows you to use and pick up objects over a distance |
Teleport | Blood moss, Mandrake root |
Teleports you to a location you can see |
Unlock | Blood moss, Sulphurous ash | Unlocks
locked containers. |
Wall of Stone | Blood moss, Garlic | Creates a
magical wall, useful for blocking in monsters and players. Casting this
within a guarded area (GZ) will make you criminal |
Circle 4
Spells in circle 4 use 11 mana to cast.
Spell | Reagents used | Effect |
Arch Cure | Garlic, Ginseng, Mandrake Root |
Same as Cure, except it cures all players within 3-4 tiles |
Arch Protection | Garlic, Ginseng, Mandrake root,
Sulphurous ash | Same effect as Protection, except that it
effects all players within 3-4 tiles |
Curse | Garlic, Nightshade, Sulphurous ash |
Combines the effect of Weaken, Clumsy and Feeblemind. |
Fire Field | Black pearl, Spiders' silk, sulphurous ash
| Creates a wall of fire that damages creatures standing in it |
Greater heal | Garlic, Ginseng, Mandrake root, Spiders'
silk | Heals damage |
Lightning | Black pearl, Mandrake root, Sulphurous ash |
Offensive spell that does a medium amount of damage |
Mana drain | Black pearl, Mandrake root, Spiders silk |
Offensive spell that removes some mana from the creature. |
Recall | Black pearl, Blood moss, Mandrake root |
When cast on a recall rune which has previously been marked using Mark,
it will teleport you to the location at which the rune was marked. |
Circle 5
Spells in circle 5 use 14 mana to cast.
Spell | Reagents | Effect |
Blade spirits | Black Pearl, Mandrake root, Nightshade |
Summons a Blade Spirit |
Dispel Field | Garlic, Black pearl, Spiders' silk,
Sulphurous ash | Dispels field spells |
Incognito | Bloodmoss, Garlic, Nightshade |
Currently disabled |
Magic Reflection | Garlic, Mandrake root, Spiders silk |
Currently disabled |
Mind Blast | Black pearl, Mandrake root, Nightshade,
Sulphurous ash | Offensive spell that does a medium amount of
damage. |
Paralyse | Garlic, Mandrake root, Spiders' silk |
Paralyses a creature, preventing it from moving. |
Poision Field | Black pearl, Nightshade, Spiders' silk |
Creates a magical field which will poison creatures that step inside
it. |
Summon Creature | Bloodmoss, Mandrake root, Spiders'
silk | Used to summon a pet animal for a short amount of time. |
Circle 6
Spells in circle 6 use 20 mana to cast.
Spell | Reagents | Effect |
Dispel | Garlic, Mandrake root, Sulphurous ash |
Removes the effect of most spells. |
Energy Bolt | Black pearl, Nightshade |
Offensive magical projectile that does a medium amount of damage. |
Explosion | Black pearl, Mandrake root, Sulphurous ash |
Creates an explosion that will damage creatures near it. |
Invisibility | Bloodmoss, Nightshade | Makes
you become invisible, hidden to other creatures. Moving will reveal you.
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Mark | Black pearl, Bloodmoss, Mandrake root |
Used to make a recall rune remember your current location when cast upon
it. When recall or gate travel are cast on the rune, they will
transport you back to this location. |
Mass Curse | Garlic, Mandrake root, Sulphurous ash |
Casts Curse on all creatures near where you cast it. |
Paralyse Field | Black pearl, Ginseng, Spiders' silk |
Creates a magical field which paralyses creatures that step inside it. |
Reveal | Bloodmoss, Sulphurous ash | Reveals
hidden players hiding using the Hiding skill or Invisibility spell. Does
not reveal players using the Stealth skill. |
Circle 7
Spells in circle 7 use 40 mana to cast.
Spell | Reagents | Effect |
Chain Lightning | Black pearl, Mandrake root,
Bloodmoss, Sulphurous ash | Casts Lightning on all creatures
near where you cast it. |
Energy Field | Black pearl, Mandrake root, Spiders'
silk, Sulphurous ash | Creates a magical wall similar to Create
Wall, except it lasts longer. |
Flame Strike | Spiders' silk, Sulphurous ash |
Offensive spell that does a large amount of damage |
Gate Travel | Black pearl, Mandrake root, Sulphurous
ash | Used to transport several people. Cast on a recall rune,
it creates a gate through which players can walk. |
Mana Vampire | Black pearl, Bloodmoss, Mandrake root,
Spiders' silk | Offensive spell that removes some mana from the
creature. |
Mass Dispel | Black pearl, Garlic, Mandrake root,
Sulphurous ash | Same effect as Dispel, except over a large
area. |
Meteor Swarm | Bloodmoss, Spiders' silk, Mandrake root,
Sulphurous ash | Offensive spell that causes a large amount of
damage to all creatures near where you cast it. |
Polymorph | Bloodmoss, Mandrake root, Spiders' silk |
Changes you into an animal. |
Circle 8
Spells in circle 8 use 50 mana to cast.
Spell | Reagents | Effect |
Earthquake | Bloodmoss, Ginseng, Mandrake root,
Sulphurous ash | Offensive spell that hurts all players near
you, including on the other side of walls. |
Energy Vortex | Black pearl, Bloodmoss, Mandrake root,
Nightshade | Summons an Energy Vortex |
Resurrection | Bloodmoss, Garlic, Ginseng |
Brings a dead player back to life |
Air Elemental | Bloodmoss, Mandrake root, Spiders' silk
| Summons an Air Elemental |
Summon Daemon | Bloodmoss, Mandrake root, Spiders'
silk, Sulphurous ash | Summons a Daemon |
Earth Elemental | Bloodmoss, Mandrake root, Spiders'
silk | Summons an Earth Elemental |
Fire Elemental | Bloodmoss, Mandrake root, Spiders'
silk, Sulphurous ash | Summons a Fire Elemental |
Water Elemental | Bloodmoss, Mandrake root, Spiders'
silk | Summons a Water Elemental |
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